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Privacy Policy

All 4s Mobile · Dare Technologies Limited · Last updated: 21 August 2026

All 4s Mobile is a free game of All Fours. This policy explains what the app collects, why, and how to get rid of it. We have tried to describe what the software actually does rather than everything the law permits.

Who we are

Dare Technologies Limited, Trinidad & Tobago. Contact: support@daretechnologies.net.

What we collect

Data Why When
An account identifier To keep your progress, coins and friends attached to you Always. A guest account is anonymous — it identifies a device, not a person.
Name and email from Google, Facebook, Play Games or Apple Only if you choose to sign in with one, so your progress survives a lost phone Optional
Player name, avatar, friend code, optional district So other players can recognise and add you Always (name is auto-generated for guests)
Game results: matches, wins, hands, streaks, achievements, match history Stats, achievements and leaderboards When you finish an online match
Friends list, friend requests, blocks, and whether you are currently online The social features. Your online status is visible only to confirmed friends. When you use them
Coin balance, owned cosmetics, and a record of purchases To give you what you bought and to stop a purchase being granted twice When you earn or buy
Quick-chat phrases and emotes you send at the table So your table-mates see them — that is the feature. They are chosen from a fixed list; there is no free-text chat. Only when you send one. Kept only while the table is live, then deleted with it.
Your voice, in voice chat So the other players at a private room table can hear you — table talk, out loud Only if you join voice chat at a 4-player room table; it is off until you do. Your voice goes phone-to-phone and is never recorded, and it never passes through or is stored on our servers — only the connection set-up does, and that is deleted with the table.
Reports you send about another player So we can act on abusive names and behaviour Only when you report someone
Advertising identifier and ad interactions (Google AdMob) To show ads, which keep the game free Unless you buy Remove Ads. Subject to your consent choice on first run.

What we do not collect: we do not ask for your real name, address, phone number or date of birth. We never see your payment details — purchases are handled entirely by Google Play or the App Store. We do not sell your data. There is no analytics or crash-reporting SDK in the app. We do not record voice chat, and we cannot listen to it.

What other players can see

Your player name, avatar, headline win/loss counts and district (if you set one) are visible to other signed-in players — that is what makes leaderboards and friend requests work. The quick-chat phrases and emotes you send at a table are visible to everyone seated at that table. Your online status is visible only to people you have accepted as friends. Your email address is never shown to anyone.

If you join voice chat at a room table, everyone seated at that table can hear you until you mute or leave — and nobody else can. Quick match has no voice chat.

If you report another player, your report is not shown to them. They are not told who reported them.

Voice chat

Voice chat exists only at private 4-player room tables, and only if you join it — it is off by default, and the app asks for microphone permission the first time you do. Audio travels directly between the players’ phones, encrypted in transit; it is not sent to us, not recorded, and not stored anywhere. The only thing that passes through our servers is the small set-up exchange the phones need to find each other, which lives with the table and is deleted when the table ends. You can mute any seat, or leave voice chat, at any time. If you decline the microphone permission, everything else in the game works as before.

Sharing an invite

When you share a room invite — with WhatsApp, or through your phone’s share sheet — the app composes a short message (the table type, the room code and a link) and hands it to the app you choose; where it goes from there is between you and that app, and we do not see it. The message contains no personal data. The invite page on our website shows the code to whoever opens the link and keeps nothing; if they install the game from that page, Google Play passes the room code to the app so the right table opens. Anyone who has a room code can join that table while seats are open, so share it with the people you want at your table.

Advertising

Ads are served by Google AdMob. Where the law requires a choice, you are asked for it on first run and we respect it; that choice can be changed at any time from Settings → Ad privacy choices, and you can remove ads entirely with a one-off purchase.

Like any ad service, Google receives your device’s IP address when an ad is requested and may derive your general location (country or city scale) from it — for example to serve the right region’s ads. The app itself never asks for or uses your device’s location; the district on your profile is a label you choose, not a measured location.

On iPhone and iPad we ask for non-personalised ads. The app does not request App Tracking Transparency permission and does not use your device’s advertising identifier to track you across other apps or websites.

We do not sell your personal information, and we do not share it for cross-context behavioural advertising. Google’s own policy: policies.google.com.

Where it is stored

On Google Firebase (Authentication, Realtime Database, Cloud Firestore, Cloud Functions), which may process and store data on servers outside Trinidad & Tobago. Live match data is temporary and torn down after a match ends; results and profile data are kept until you delete them.

Deleting your data

In the app: Profile → Delete my data. This deletes your account itself — including any Google, Facebook, Play Games or Apple sign-in linked to it — together with your profile, stats, achievements, friends, requests, blocks, wallet, cosmetics, notification settings and online status.

If you no longer have the app installed, you can ask us instead: see Delete your account. We action emailed requests within 30 days.

Three deliberate exceptions. Finished match records are kept because a completed match belongs to everyone who played it — your name is removed from them. A record of purchases is kept: the store transaction id only, with no personal details, because it is what stops a purchase being granted twice and what lets you restore a purchase later. And any report you sent about another player is kept — it is about someone else’s behaviour and other players rely on it — but your name is removed from it; reports other people sent about you also remain, because those are not yours to erase. None of this can be used to contact you or to rebuild your profile.

Your choices and rights

Wherever you live, you can: see your profile and stats in the app; change your player name, avatar and district in Profile; turn notifications on or off in Settings; change your advertising choice (see Advertising); and delete everything as described above. If you would like a copy of your data, email us and we will send it.

If you are in the UK or the European Economic Area, you also have rights of access, rectification, erasure, restriction, objection and portability, and the right to complain to your national data protection authority. Where we rely on your consent — advertising personalisation — you can withdraw it at any time without affecting what came before. Our other processing rests on performing the service you asked for (running matches, keeping your progress, honouring purchases) and on our legitimate interest in keeping the game working and free of abuse.

How long we keep things

Your account and its data are kept while your account exists, and are deleted when you delete it. Live match state is temporary and torn down after the match ends. A rate-limiting record used to stop room codes being guessed is kept for about an hour. Retained purchase records are kept for as long as we need to honour restores and meet tax and accounting duties. Reports about another player are kept while we act on them and for a reasonable period afterwards, so that repeat behaviour can be recognised; if you delete your account, your name is stripped from any report you sent.

Security

Data is held on Google Firebase and protected by server-side security rules: your private hand of cards is readable only by you, your online status only by your confirmed friends, and the authoritative game state is written only by our servers. Voice chat audio travels phone-to-phone over an encrypted connection and never reaches us. No system is perfectly secure, and we do not claim otherwise.

Children

All 4s Mobile is a general-audience game. It is not directed at children, and we do not knowingly collect data from anyone under 13 (under 16 in the European Economic Area and the United Kingdom). If you believe a child has given us data, email us and we will remove it.

Gambling

There is none. Coins are cosmetic only: they cannot be wagered, staked, cashed out or exchanged for anything of value. All 4s Mobile is entertainment.

Changes

If this policy changes materially we will update this page and the date above.


All 4s Mobile is a Dare Technologies game.